Overview
Aptem Assess is a cognitive assessment tool that measures perceptual and cognitive processes that underpin an individual’s learning processes. It is based on proven assessment techniques that are used to assess cognitive neurodiversity.
Aptem Assess is integrated into the onboarding process and assesses learners across 8 domains which are key to learning and thinking. When a learner is flagged as ‘matched’ to one or more of these areas this indicates that they may need additional learning support and requires further exploration with the learner to identify individual needs and support.
Content of the assessment
Symbols
This game is a measure of perceptual processing speed i.e. how quickly the learner is able to identify and analyse non-verbal information. The game measures abilities related to attention and visual perception.
The learner is presented with a set of target symbols. They need to identify whether all of the symbols are presented within a larger ‘search’ set. The number of target and search items can increase for greater complexity. |
Similar Words
This game is a measure of verbal comprehension and reasoning, linking vocabulary and logical reasoning.
The learner is presented with pairs of words. They need to decide if the words are related in meaning as similar, opposites or not related. |
Number Recall
This is a measure of working memory or memory span. Working memory underpins many learning and analysis skills.
In this game, a number is presented on screen for a few seconds. The learner then needs to accurately type the number using an onscreen keypad. The length of the numbers increases during the game. |
Picture Completion
This game measures visual perception and visual-spatial reasoning. These abilities are involved in shape recognition and object rotation.
The learner is presented with an image that has a missing section, along with a number of image that may match the missing section. The learner needs to select the missing section from the options. To add complexity the possible options may be rotated.
|
Fake Words
This game measures literacy through correctly and quickly identifying words.
The learner is presented with a word and must decide whether the word exists in the English language. The learner needs to choose whether the word is ‘real’ or ‘fake’.
|
Missing Numbers
This game measures numeracy through use of the four basic arithmetic functions: addition, subtraction, multiplication and division.
The learner is presented with an arithmetic equation containing missing numbers. The learner needs to select the missing numbers from a set of options to correctly complete the equation. To add complexity the number of missing number options increases during the game.
|
Objects
This game measures visual and non-verbal memory which is used in the processing of pictures, diagrams or objects.
A set of objects is displayed for a few seconds. The learner is then presented with a larger set of objects and needs to accurately select which of these where initially displayed. To add complexity the number of target and search objects is increased during the game.
|
Shapes and Colours
This game measures executive processing function which is underpinned by selective attention, processing speed and decision making.
This game contains two types of items. - In a shape item the learner is presented with a shape which contains a word naming a different type of shape. The learner needs to choose the name of the shape from a set of shape names. For added complexity the shape names can be displayed within an alternative shape. - In a colour item the learner is presented with a shape filled with a colour. The learner needs to choose the name of this colour from a set of colour names. For added complexity the colour names can be presented on a background of an alternative colour. |